FirstCritique.mov

FESCH.TV INFORMIERT:

Overall:
Colours are good.
Don’t have the giant flower be too similar in the anticipation and dissipation. E.g. maybe if it was shrinking in the dissipation, it would be enough of a difference. Maybe even get rid of the anticipation’s giant flower (just have the petals).
Add plus heal signs to the effect early on, just to make sure they will be clear visually. Eu: but don’t have it visible most of the time because you want the effect to work without relying on the conventional and explicit heal indicators and text/numbers.
The plus/flowers/spirals aren’t easy to discern, instead you just have their overall blobbiness which looks good.
D: looks like a heal effect.
A: looks like a positive effect.
The projectile would look better if it sped up. I can implement this to look more impressive, but in a real game, I would be looking for a proper way of doing this (i.e. in the blueprint I think). Also/Or you could make a circle slightly angled to indicate the direction that the effect will travel in.
A: it looks like it’s two buffs/effects combined together.
Anticipation:
Make the petals smaller (eu: or more transparent?)
Climax:
Make the ball emit petals. FORGOT WHYYYYYY?
Dissipation:
As I thought, it’s too busy.
A: The inner particles (spiral/plus/flower) feel like they should be going outward instead of staying in a ball. FORGOT WHYYYYY







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